ChainChompC

Age/Gender: n/a, Male

Newgrounds Stats

Sign-Up Date:
4/24/08

Level: 7
Aura: Light

Rank: Town Watch
Blams: 34
Saves: 76
Rank #: 56,650

Whistle Status: Normal

Exp. Points: 510 / 550
Exp. Rank #: 75,587
Voting Pow.: 4.95 votes

BBS Posts: 1 (0 per day)
Flash Reviews: 43
Music Reviews: 6
Trophies: 0
Stickers: 0

All Flash Reviews

43 Reviews | 9 w/ Responses

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Score: 10
Warfare: 1917

"BRAVO!!!"

submission: Warfare: 1917
date: January 29, 2009

This is a very well done game. I've played through it three times now, and it still hasn't gotten old. Controls are simple, but allow for some good strategy. The sound effects are really well done, and they even assist with gameplay. I would love to see this concept expanded into maybe a Civil War game, or WWII, but have buildings instead of trenches, but allow the buildings to get blown up. That would be fun! But I just have to tell you kudos and a job well done!

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Score: 2
Platform Universe

"Do I have a freaking death aura or something?!"

submission: Platform Universe
date: January 28, 2009

The demons don't even have to nearly touch you for you to die! Make the target area for dying smaller and resubmit. The game has potential, but it is impossible to avoid the demons.

January 28, 2009

Author's Response:

did you try to jump over them ?

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Score: 7
Terra strike

"Good start!"

submission: Terra strike
date: January 23, 2009

I can't wait to see this as an actual game instead of a concept! Interesting fighting mechanisms, and with a few adjustments to make the close combat more interesting, this will be one rockin' game!

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Score: 7
Tactical Assasin : sub :

"Not as good as the others, but still good"

date: January 23, 2009

Based on the high bar set by Tactical Assassin 1 and then raised by 2, I was expecting a lot from this game. The shooting aspect was a huge downgrade, and the only "improvement" made was to add a rhythm game for a stealth knife section. I'd rather see some additional improvements on the sniper aspects of the game.

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Score: 6
Geoffrey's Quest

"SPOILER ALERT!"

submission: Geoffrey's Quest
date: January 23, 2009

The game play is too simple. There is no way to make a mistake.

Now for the SPOILER:

You go through all the trouble of rescuing Jen just to get captured by the same guys that kidnapped her in the first place?! That is a dumb ending.

January 23, 2009

Author's Response:

its leading to a sequel, and its not dumb at all... its not your usual cliche rescue the girl and live happily ever after

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Score: 7
Youda Farmer

"Would have been 10 if this wasn't a demo"

submission: Youda Farmer
date: January 23, 2009

I hate flash demos. Just give us the game if you're going to host it on Newgrounds!

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Score: 10
Anaksha: Female Assassin

"By far the best sniper game on the Newgrounds!"

date: January 21, 2009

This game has an engaging story, great graphics, a unique system for shooting parts of the head for different effects, and it is long enough to keep you playing for quite a while. I can't wait for the sequel to come out!

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Score: 4
Mega Man RPG

"Mostly just an interactive movie"

submission: Mega Man RPG
date: January 7, 2009

I know a little bit more goes on behind the scene, demonstrating that in the future you could become a good game designer, but there's not enough interactivity and user input for me to really consider this a game. There are also several glitches in the game such as the disappearance of the attack menu at certain spots and as other users have pointed out, you can simply right click and select play to advance past a battle.

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Score: 8
Linion RPG

"Good, But a Little Buggy"

submission: Linion RPG
date: July 9, 2008

Being able to fight anyone is a great idea, but there was one point that I entered a battle that I shouldn't have, so I right-clicked to rewind to make it go back to the load screen, and when I reloaded (I had saved just before the fight) my partner was gone, as were all of my unequipped items.

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Score: 10
Hedgehog Launch

"Many Ways to Love This Game!"

submission: Hedgehog Launch
date: July 1, 2008

There are many objectives to use to determine success in this game:

1. Launch into orbit in as few days as possible.
2. Try and beat your single day money total.
3. Try to remain airborne for the longest time.

This game is so much fun! All the different ways to play give it lots of replay value. Great job on an excellent game!

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